![]() However when you mouse over smoothing tolerance you get a different story. This is where I stopped looking and selected smoothing. Sounds like no effect upon accuracy but this is not true. ![]() Initially when I moused over “Smoothing” this is what I saw. ![]() Now smoothing sounds great depending upon which tool tip you see. My problem was ticking the stock to leave box and picking. Now look at simulation with settings changed and see a significant difference. I noticed the same thing with simulation in “metallic” mode with CW4SE and wonder if this is a common simulation program core both share or just the nature of graphics cards response to a situation. Not a choice I would have made but there it is. In an effort to reduce the GPU overhead by giving exact results it can fudge them a bit to reduce rendering times by reducing accuracy. Regarding the first one by the way apparently the faceting you see primarily going down in Z is graphics card related and kind of self defeating. Notice the amount of material left in strange ways in the second screen capture. So let us delve into simple settings that make a big difference in accuracy.įirst off though screen captures of the initial simulation that had me concerned. TP you know who you are and thanks for the info. When settings were as good as I thought they could be and still problems off to the answer guy. I was having trouble with simulation yielding accuracy results and so the questions began. Working on a part for a post on cutting 3D in HSM and found something additional to talk about besides the toolpath selection.
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